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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // batthing.ast written at Wed Feb 10 16:48 1999
- //
-
- 24 // file_type
- 112 // file_version
-
- // bat // Session name
- bat.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- //batthing_fly_out_from_monk
- batthing_hover_idle
- batthing_fly_around
- batthing_hover_idle_to_fly
- batthing_fly
- batthing_fly_to_hover_idle
- batthing_hit_from_hover
- batthing_attack_from_hover
- batthing_die_from_hover
- end
-
- // *** This second section contains the values for each anim state
- //batthing_in_monk
- //batthing_fly_out_from_monk
- batthing_hover_idle
- batthing_turn_right
- batthing_turn_left
- batthing_fly_around
- batthing_hover_idle_to_fly
- batthing_fly
- batthing_fly_to_hover_idle
- batthing_hit_from_hover
- batthing_attack_from_hover
- batthing_attack_turn_right
- batthing_attack_turn_left
- batthing_die_from_hover
- batthing_dead
- end
-
-
- //--------------------------------------------------------------------
-
- //batthing_in_monk
- //batthing_fly_out_from_monk
- //batthing_in_monk
- //begin_end_frame 0 0
- //// Begin entries for this anim state
- //end_of_entries
-
- //batthing_fly_out_from_monk
- //batthing_fly_out_from_monk
- //batthing_hover_idle
- //// Begin entries for this anim state
- //end_of_entries
-
- batthing_hover_idle
- batthing_hover_idle
- batthing_hover_idle
- // Begin entries for this anim state
- //e u; batthing_hover_idle_to_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_hover_idle_to_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_turn_right
- batthing_hover_idle
- batthing_hover_idle
- extra_rotation_velocity 0.0000 5 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- //e u; batthing_hover_idle_to_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_hover_idle_to_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_turn_left
- batthing_hover_idle
- batthing_hover_idle
- extra_rotation_velocity 0.0000 -5 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- //e u; batthing_hover_idle_to_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_hover_idle_to_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_fly_around
- batthing_fly_around
- batthing_hover_idle
- // Begin entries for this anim state
- end_of_entries
-
- batthing_hover_idle_to_fly
- batthing_hover_idle_to_fly
- batthing_fly
- sound_effect 0
- // Begin entries for this anim state
- //e u; batthing_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_fly
- batthing_fly
- batthing_fly_to_hover_idle
- extra_translation_velocity 0 0 -50
- // Begin entries for this anim state
- //e u; batthing_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_fly_to_hover_idle
- batthing_fly_to_hover_idle
- batthing_hover_idle
- // Begin entries for this anim state
- //e u; batthing_fly
- e r; batthing_turn_right
- e l; batthing_turn_left
- //u; batthing_fly
- r; batthing_turn_right
- l; batthing_turn_left
- u r; batthing_turn_right
- u l; batthing_turn_left
- end_of_entries
-
- batthing_hit_from_hover
- batthing_hit_from_hover
- batthing_hover_idle
- hit
- soft
- medium
- hard
- impervious
- // Begin entries for this anim state
- end_of_entries
-
- batthing_attack_from_hover
- batthing_attack_from_hover
- batthing_hover_idle
- attacking 0
- standard_1
- // Begin entries for this anim state
- r; batthing_attack_turn_right
- l; batthing_attack_turn_left
- end_of_entries
-
- batthing_attack_turn_right
- batthing_attack_from_hover
- batthing_hover_idle
- attacking 0
- standard_1
- extra_rotation_velocity 0.0000 3 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- r; batthing_attack_turn_right
- l; batthing_attack_turn_left
- ni; batthing_attack_from_hover
- end_of_entries
-
- batthing_attack_turn_left
- batthing_attack_from_hover
- batthing_hover_idle
- attacking 0
- standard_1
- extra_rotation_velocity 0.0000 -3 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- r; batthing_attack_turn_right
- l; batthing_attack_turn_left
- ni; batthing_attack_from_hover
- end_of_entries
-
- batthing_die_from_hover
- batthing_die_from_hover
- batthing_dead
- hit
- fatal
- impervious
- // Begin entries for this anim state
- end_of_entries
-
- batthing_dead
- batthing_die_from_hover
- batthing_dead
- begin_end_frame 30 30
- impervious
- // Begin entries for this anim state
- end_of_entries